Clothes are wearable textile materials that provide a Blockhead with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be dyed once to give each Blockhead a customized and unique appearance. Reward Clothing cannot be dyed and do not degrade or wear out.
There are three sources for clothing. Common clothing can be crafted on a tailor's bench of the appropriate level (or, in the case of the tin foil hat, on a level 2 craft bench). They may also be obtained from killing a shark, usually pre-dyed and partially worn. Finally, four special pieces of "Reward Clothing" are placed in a newly generated world for a Blockhead to retrieve and use.
|50px||Linen Brimmed Hat|
Fur Clothing are articles of clothing that are ideal for the Arctic and Polar biome regions by keeping a Blockhead warmer than other clothing sets. A Level 2 tailor's bench is required to craft fur clothing from pieces of fur.
Reward Clothing are articles of clothing a Blockhead receives by navigating to each of the four geographical poles and retrieving them from where they're hidden. They cannot be dyed and do not degrade or wear out. They also provide a Blockhead with additional benefits.
|50px||Sunset Skirt Of Happiness|
|50px||Sunrise Hat Of Fullness|
|50px||South Pole Boots Of Speed|
|50px||North Pole Hat Of Warmth|
The tin foil hat is an article of clothing introduced in the v1.2 update that frees a Blockhead from a player's control by making the Blockhead's actions autonomous. When worn, a Blockhead will gather various resources such as food or blocks, exploring underground cavernous networks, and mining for ores, ingots and gems. It is currently the only article of clothing that is crafted not at a tailor's bench.
|50px||Tin Foil Hat|
A piece of clothing is worn by placing it in a special slot in a Blockhead's inventory. These slots are displayed after tapping on the hand slot at the top of the inventory display. A flat, pale blue shape means nothing is worn on that slot. Worn clothing appears on the depiction of that Blockhead.
While pieces of clothing can be taken on and off by drag-and-drop inside a Blockhead's inventory, there is a shortcut for putting something on. Similar to food, selecting an item of clothing will call up a small, one-button menu at the Blockhead to have it worn. This will replace any already-worn item which will be returned to the Blockhead's inventory.
Wearing clothing has an effect on what happens to a Blockhead, such as a hat reducing the effects of the sun on the Blockhead's environment bar. Specific effects are provided on the page for that piece of clothing.
A bed or article of clothing that has been dyed cannot be re-dyed or have the color removed.
Aborting the dyeing process will not only return all the components used, but an article of clothing will be returned in a pristine state (undegraded).
Dyed beds or clothing can be combined in a stack with items of the same type whether dyed or undyed. They seem to be stacked in a LIFO (Last In, First Out) system.